\frac{e \cdot \sin v}{1 + e \cdot \cos v}\left(e \cdot \frac{\sin v}{\mathsf{fma}\left(\left(e \cdot \cos v\right), \left(\left(e \cdot \cos v\right) \cdot \left(e \cdot \cos v\right)\right), 1\right)}\right) \cdot \left(\left(\left(e \cdot \cos v\right) \cdot \left(e \cdot \cos v\right) - e \cdot \cos v\right) + 1\right)double f(double e, double v) {
double r716756 = e;
double r716757 = v;
double r716758 = sin(r716757);
double r716759 = r716756 * r716758;
double r716760 = 1.0;
double r716761 = cos(r716757);
double r716762 = r716756 * r716761;
double r716763 = r716760 + r716762;
double r716764 = r716759 / r716763;
return r716764;
}
double f(double e, double v) {
double r716765 = e;
double r716766 = v;
double r716767 = sin(r716766);
double r716768 = cos(r716766);
double r716769 = r716765 * r716768;
double r716770 = r716769 * r716769;
double r716771 = 1.0;
double r716772 = fma(r716769, r716770, r716771);
double r716773 = r716767 / r716772;
double r716774 = r716765 * r716773;
double r716775 = r716770 - r716769;
double r716776 = r716775 + r716771;
double r716777 = r716774 * r716776;
return r716777;
}



Bits error versus e



Bits error versus v
Initial program 0.1
rmApplied flip3-+0.1
Applied associate-/r/0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019129 +o rules:numerics
(FPCore (e v)
:name "Trigonometry A"
:pre (<= 0 e 1)
(/ (* e (sin v)) (+ 1 (* e (cos v)))))