\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\frac{rand}{\sqrt{\left(a - \frac{1.0}{3.0}\right) \cdot 9}} \cdot \left(a - \frac{1.0}{3.0}\right) + \left(a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r2764246 = a;
double r2764247 = 1.0;
double r2764248 = 3.0;
double r2764249 = r2764247 / r2764248;
double r2764250 = r2764246 - r2764249;
double r2764251 = 1.0;
double r2764252 = 9.0;
double r2764253 = r2764252 * r2764250;
double r2764254 = sqrt(r2764253);
double r2764255 = r2764251 / r2764254;
double r2764256 = rand;
double r2764257 = r2764255 * r2764256;
double r2764258 = r2764251 + r2764257;
double r2764259 = r2764250 * r2764258;
return r2764259;
}
double f(double a, double rand) {
double r2764260 = rand;
double r2764261 = a;
double r2764262 = 1.0;
double r2764263 = 3.0;
double r2764264 = r2764262 / r2764263;
double r2764265 = r2764261 - r2764264;
double r2764266 = 9.0;
double r2764267 = r2764265 * r2764266;
double r2764268 = sqrt(r2764267);
double r2764269 = r2764260 / r2764268;
double r2764270 = r2764269 * r2764265;
double r2764271 = r2764270 + r2764265;
return r2764271;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
Simplified0.1
rmApplied fma-udef0.1
Final simplification0.1
herbie shell --seed 2019129 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))