\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, \left(d2 - d3\right), \left(\left(d4 - d1\right) \cdot d1\right)\right) + \left(d1 + \left(-d1\right)\right) \cdot d1double f(double d1, double d2, double d3, double d4) {
double r5602537 = d1;
double r5602538 = d2;
double r5602539 = r5602537 * r5602538;
double r5602540 = d3;
double r5602541 = r5602537 * r5602540;
double r5602542 = r5602539 - r5602541;
double r5602543 = d4;
double r5602544 = r5602543 * r5602537;
double r5602545 = r5602542 + r5602544;
double r5602546 = r5602537 * r5602537;
double r5602547 = r5602545 - r5602546;
return r5602547;
}
double f(double d1, double d2, double d3, double d4) {
double r5602548 = d1;
double r5602549 = d2;
double r5602550 = d3;
double r5602551 = r5602549 - r5602550;
double r5602552 = d4;
double r5602553 = r5602552 - r5602548;
double r5602554 = r5602553 * r5602548;
double r5602555 = fma(r5602548, r5602551, r5602554);
double r5602556 = -r5602548;
double r5602557 = r5602548 + r5602556;
double r5602558 = r5602557 * r5602548;
double r5602559 = r5602555 + r5602558;
return r5602559;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied add-sqr-sqrt31.8
Applied prod-diff31.8
Simplified0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019128 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))