d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d2, \left(d1 \cdot d3\right)\right)double f(double d1, double d2, double d3) {
double r56021614 = d1;
double r56021615 = d2;
double r56021616 = r56021614 * r56021615;
double r56021617 = d3;
double r56021618 = r56021614 * r56021617;
double r56021619 = r56021616 + r56021618;
return r56021619;
}
double f(double d1, double d2, double d3) {
double r56021620 = d1;
double r56021621 = d2;
double r56021622 = d3;
double r56021623 = r56021620 * r56021622;
double r56021624 = fma(r56021620, r56021621, r56021623);
return r56021624;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019128 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))