\frac{e \cdot \sin v}{1 + e \cdot \cos v}\frac{e \cdot \sin v}{\mathsf{fma}\left(\left(\left(\cos v \cdot e\right) \cdot \left(\cos v \cdot e\right)\right), \left(\cos v \cdot e\right), 1\right)} \cdot \left(1 + \left(\left(\cos v \cdot e\right) \cdot \left(\cos v \cdot e\right) - \cos v \cdot e\right)\right)double f(double e, double v) {
double r1562274 = e;
double r1562275 = v;
double r1562276 = sin(r1562275);
double r1562277 = r1562274 * r1562276;
double r1562278 = 1.0;
double r1562279 = cos(r1562275);
double r1562280 = r1562274 * r1562279;
double r1562281 = r1562278 + r1562280;
double r1562282 = r1562277 / r1562281;
return r1562282;
}
double f(double e, double v) {
double r1562283 = e;
double r1562284 = v;
double r1562285 = sin(r1562284);
double r1562286 = r1562283 * r1562285;
double r1562287 = cos(r1562284);
double r1562288 = r1562287 * r1562283;
double r1562289 = r1562288 * r1562288;
double r1562290 = 1.0;
double r1562291 = fma(r1562289, r1562288, r1562290);
double r1562292 = r1562286 / r1562291;
double r1562293 = r1562289 - r1562288;
double r1562294 = r1562290 + r1562293;
double r1562295 = r1562292 * r1562294;
return r1562295;
}



Bits error versus e



Bits error versus v
Initial program 0.1
rmApplied flip3-+0.1
Applied associate-/r/0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019125 +o rules:numerics
(FPCore (e v)
:name "Trigonometry A"
:pre (<= 0 e 1)
(/ (* e (sin v)) (+ 1 (* e (cos v)))))