\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\frac{4 + x}{y} - \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right) \cdot \left(z \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right)\right|double f(double x, double y, double z) {
double r19025110 = x;
double r19025111 = 4.0;
double r19025112 = r19025110 + r19025111;
double r19025113 = y;
double r19025114 = r19025112 / r19025113;
double r19025115 = r19025110 / r19025113;
double r19025116 = z;
double r19025117 = r19025115 * r19025116;
double r19025118 = r19025114 - r19025117;
double r19025119 = fabs(r19025118);
return r19025119;
}
double f(double x, double y, double z) {
double r19025120 = 4.0;
double r19025121 = x;
double r19025122 = r19025120 + r19025121;
double r19025123 = y;
double r19025124 = r19025122 / r19025123;
double r19025125 = cbrt(r19025121);
double r19025126 = cbrt(r19025123);
double r19025127 = r19025125 / r19025126;
double r19025128 = r19025127 * r19025127;
double r19025129 = z;
double r19025130 = r19025129 * r19025127;
double r19025131 = r19025128 * r19025130;
double r19025132 = r19025124 - r19025131;
double r19025133 = fabs(r19025132);
return r19025133;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 1.6
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt2.0
Applied times-frac2.0
Applied associate-*l*0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2019124 +o rules:numerics
(FPCore (x y z)
:name "fabs fraction 1"
(fabs (- (/ (+ x 4) y) (* (/ x y) z))))