\frac{\left(\frac{\left(d1 \cdot d2\right)}{\left(\left(\frac{d3}{\left(5\right)}\right) \cdot d1\right)}\right)}{\left(d1 \cdot \left(32\right)\right)}\left(d1 \cdot d2 + \left(d3 + 5\right) \cdot d1\right) + d1 \cdot 32
double f(double d1, double d2, double d3) {
double r1934285 = d1;
double r1934286 = d2;
double r1934287 = r1934285 * r1934286;
double r1934288 = d3;
double r1934289 = 5.0;
double r1934290 = /* ERROR: no posit support in C */;
double r1934291 = r1934288 + r1934290;
double r1934292 = r1934291 * r1934285;
double r1934293 = r1934287 + r1934292;
double r1934294 = 32.0;
double r1934295 = /* ERROR: no posit support in C */;
double r1934296 = r1934285 * r1934295;
double r1934297 = r1934293 + r1934296;
return r1934297;
}
double f(double d1, double d2, double d3) {
double r1934298 = d1;
double r1934299 = d2;
double r1934300 = r1934298 * r1934299;
double r1934301 = d3;
double r1934302 = 5.0;
double r1934303 = r1934301 + r1934302;
double r1934304 = r1934303 * r1934298;
double r1934305 = r1934300 + r1934304;
double r1934306 = 32.0;
double r1934307 = r1934298 * r1934306;
double r1934308 = r1934305 + r1934307;
return r1934308;
}



Bits error versus d1



Bits error versus d2



Bits error versus d3
Initial program 0.3
Final simplification0.3
herbie shell --seed 2019124 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist3"
(+.p16 (+.p16 (*.p16 d1 d2) (*.p16 (+.p16 d3 (real->posit16 5)) d1)) (*.p16 d1 (real->posit16 32))))