\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\frac{4 + x}{y} - \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right) \cdot \left(z \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right)\right|double f(double x, double y, double z) {
double r2193044 = x;
double r2193045 = 4.0;
double r2193046 = r2193044 + r2193045;
double r2193047 = y;
double r2193048 = r2193046 / r2193047;
double r2193049 = r2193044 / r2193047;
double r2193050 = z;
double r2193051 = r2193049 * r2193050;
double r2193052 = r2193048 - r2193051;
double r2193053 = fabs(r2193052);
return r2193053;
}
double f(double x, double y, double z) {
double r2193054 = 4.0;
double r2193055 = x;
double r2193056 = r2193054 + r2193055;
double r2193057 = y;
double r2193058 = r2193056 / r2193057;
double r2193059 = cbrt(r2193055);
double r2193060 = cbrt(r2193057);
double r2193061 = r2193059 / r2193060;
double r2193062 = r2193061 * r2193061;
double r2193063 = z;
double r2193064 = r2193063 * r2193061;
double r2193065 = r2193062 * r2193064;
double r2193066 = r2193058 - r2193065;
double r2193067 = fabs(r2193066);
return r2193067;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 1.6
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt2.0
Applied times-frac2.0
Applied associate-*l*0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2019120 +o rules:numerics
(FPCore (x y z)
:name "fabs fraction 1"
(fabs (- (/ (+ x 4) y) (* (/ x y) z))))