\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\left(a - \frac{1.0}{3.0}\right) + \frac{rand}{\sqrt{3 \cdot \left(\left(a - \frac{1.0}{3.0}\right) \cdot 3\right)}} \cdot \left(a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r6025127 = a;
double r6025128 = 1.0;
double r6025129 = 3.0;
double r6025130 = r6025128 / r6025129;
double r6025131 = r6025127 - r6025130;
double r6025132 = 1.0;
double r6025133 = 9.0;
double r6025134 = r6025133 * r6025131;
double r6025135 = sqrt(r6025134);
double r6025136 = r6025132 / r6025135;
double r6025137 = rand;
double r6025138 = r6025136 * r6025137;
double r6025139 = r6025132 + r6025138;
double r6025140 = r6025131 * r6025139;
return r6025140;
}
double f(double a, double rand) {
double r6025141 = a;
double r6025142 = 1.0;
double r6025143 = 3.0;
double r6025144 = r6025142 / r6025143;
double r6025145 = r6025141 - r6025144;
double r6025146 = rand;
double r6025147 = 3.0;
double r6025148 = r6025145 * r6025147;
double r6025149 = r6025147 * r6025148;
double r6025150 = sqrt(r6025149);
double r6025151 = r6025146 / r6025150;
double r6025152 = r6025151 * r6025145;
double r6025153 = r6025145 + r6025152;
return r6025153;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.2
Simplified0.1
rmApplied add-sqr-sqrt0.1
Applied associate-*l*0.1
rmApplied fma-udef0.1
Final simplification0.1
herbie shell --seed 2019107 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))