double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6677308 = x;
double r6677309 = y;
double r6677310 = r6677308 * r6677309;
double r6677311 = z;
double r6677312 = t;
double r6677313 = r6677311 * r6677312;
double r6677314 = r6677310 + r6677313;
double r6677315 = a;
double r6677316 = b;
double r6677317 = r6677315 * r6677316;
double r6677318 = r6677314 + r6677317;
double r6677319 = c;
double r6677320 = i;
double r6677321 = r6677319 * r6677320;
double r6677322 = r6677318 + r6677321;
return r6677322;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6677323 = i;
double r6677324 = c;
double r6677325 = a;
double r6677326 = b;
double r6677327 = x;
double r6677328 = y;
double r6677329 = t;
double r6677330 = z;
double r6677331 = r6677329 * r6677330;
double r6677332 = fma(r6677327, r6677328, r6677331);
double r6677333 = fma(r6677325, r6677326, r6677332);
double r6677334 = fma(r6677323, r6677324, r6677333);
return r6677334;
}
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
(i \cdot c + \left((a \cdot b + \left((x \cdot y + \left(t \cdot z\right))_*\right))_*\right))_*



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019102 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))