double f(double x, double y, double z) {
double r2492014 = x;
double r2492015 = 4.0;
double r2492016 = r2492014 + r2492015;
double r2492017 = y;
double r2492018 = r2492016 / r2492017;
double r2492019 = r2492014 / r2492017;
double r2492020 = z;
double r2492021 = r2492019 * r2492020;
double r2492022 = r2492018 - r2492021;
double r2492023 = fabs(r2492022);
return r2492023;
}
double f(double x, double y, double z) {
double r2492024 = 4.0;
double r2492025 = x;
double r2492026 = r2492024 + r2492025;
double r2492027 = y;
double r2492028 = r2492026 / r2492027;
double r2492029 = cbrt(r2492025);
double r2492030 = cbrt(r2492027);
double r2492031 = r2492029 / r2492030;
double r2492032 = r2492031 * r2492031;
double r2492033 = z;
double r2492034 = r2492033 * r2492031;
double r2492035 = r2492032 * r2492034;
double r2492036 = r2492028 - r2492035;
double r2492037 = fabs(r2492036);
return r2492037;
}
\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\frac{4 + x}{y} - \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right) \cdot \left(z \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right)\right|


Bits error versus x



Bits error versus y



Bits error versus z
Initial program 1.7
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt2.0
Applied times-frac2.0
Applied associate-*l*0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2019102
(FPCore (x y z)
:name "fabs fraction 1"
(fabs (- (/ (+ x 4) y) (* (/ x y) z))))