double f(double d1, double d2, double d3) {
double r1654903 = d1;
double r1654904 = d2;
double r1654905 = r1654903 * r1654904;
double r1654906 = d3;
double r1654907 = 5.0;
double r1654908 = r1654906 + r1654907;
double r1654909 = r1654908 * r1654903;
double r1654910 = r1654905 + r1654909;
double r1654911 = 32.0;
double r1654912 = r1654903 * r1654911;
double r1654913 = r1654910 + r1654912;
return r1654913;
}
double f(double d1, double d2, double d3) {
double r1654914 = d1;
double r1654915 = d2;
double r1654916 = r1654914 * r1654915;
double r1654917 = d3;
double r1654918 = 5.0;
double r1654919 = r1654917 + r1654918;
double r1654920 = r1654919 * r1654914;
double r1654921 = r1654916 + r1654920;
double r1654922 = 32.0;
double r1654923 = r1654914 * r1654922;
double r1654924 = r1654921 + r1654923;
return r1654924;
}
\left(d1 \cdot d2 + \left(d3 + 5\right) \cdot d1\right) + d1 \cdot 32
\left(d1 \cdot d2 + \left(d3 + 5\right) \cdot d1\right) + d1 \cdot 32



Bits error versus d1



Bits error versus d2



Bits error versus d3
Initial program 0.3
Final simplification0.3
herbie shell --seed 2019101 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist3"
(+.p16 (+.p16 (*.p16 d1 d2) (*.p16 (+.p16 d3 (real->posit16 5)) d1)) (*.p16 d1 (real->posit16 32))))