double f(double d1, double d2, double d3) {
double r1616089 = d1;
double r1616090 = 3.0;
double r1616091 = r1616089 * r1616090;
double r1616092 = d2;
double r1616093 = r1616089 * r1616092;
double r1616094 = r1616091 + r1616093;
double r1616095 = d3;
double r1616096 = r1616089 * r1616095;
double r1616097 = r1616094 + r1616096;
return r1616097;
}
double f(double d1, double d2, double d3) {
double r1616098 = 3.0;
double r1616099 = d2;
double r1616100 = r1616098 + r1616099;
double r1616101 = d3;
double r1616102 = r1616100 + r1616101;
double r1616103 = d1;
double r1616104 = r1616102 * r1616103;
return r1616104;
}
\left(d1 \cdot 3 + d1 \cdot d2\right) + d1 \cdot d3
\left(\left(3 + d2\right) + d3\right) \cdot d1



Bits error versus d1



Bits error versus d2



Bits error versus d3
Initial program 0.5
Simplified0.3
rmApplied associate-+r+0.3
Final simplification0.3
herbie shell --seed 2019101 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath test3"
(+.p16 (+.p16 (*.p16 d1 (real->posit16 3)) (*.p16 d1 d2)) (*.p16 d1 d3)))